You can’t play Godfinger any more. It’s gone. ngmoco, the developer, removed the game (plus a couple of others) from app stores during February – and it’ll stop working all together at the end of this month. The raw economics of mobile gaming. But what happens to games that are packaged as apps when they’re… Continue reading Games that disappear
Cory Doctorow’s got this wrong. He’s having one of those slightly hysterical moments that only someone who really understands technology can have. The technically naive idea that streaming and downloading are different things has got him all wound up: “But they’re the same thing! They’re the same thing!” I can almost see him stamping his… Continue reading Streaming’s not evil
The year is 1823. Nathaniel Burrell, sheep farmer, has stumbled upon a method for duplicating sheep. To cut a long story short, after years of essentially random cross-breeding he now can produce new sheep on demand at no cost. A quick twist of the tail of one of his miraculous cross-bred sheep and you’ve got… Continue reading A parable of sorts (about the music business, I feel obliged to point out)
People object to DRM schemes on the basis of ownership – “it’s my music and I’ll play it where and when I want!” I usually stay out of this argument (it’s boring to be saying the same as everyone else isn’t it?). I’ve been thinking, though. I think my principle objection has more to do… Continue reading What do I object to most about DRM?